Entries in Interactive (15)

the[n]projects

thenprojects_001.jpg

This is my entry for the 2005 Miami Biennial Future Possibilies architecture competition where I placed as a semi-finalist.  The premise behind the entry is that it was a series of explorations on the idea of the network... So for that I had to define exactly what a network is, which to me has three intrinsic properties: 1) Scale 2) Protocols (the way the network behaves) and 3) Time.  So, I created a matrix that would isolate each of these three properties and allow me to combine them in different ways to generate new projects... Since the matrix had 10 slots for each category, you could invariably have up to 3,628,800 different combinations, thus a lot of different network explorations.  Becuase the focus of the project was based on the idea of the network, I wanted to create a flash interface that would complement the concept, and have a non-linear "network" navigation system.  I'll let you check it out, and play around with the interface and also check out the work, but notice that the different nodes have set attractions, so that as you drag certain rings around the page, the other "like" nodes begin to pull nearer to it, so that they begin over time to collapse into one complete project.  Enjoy!  Click here for the link: http://www.thenprojects.com

Tensegrity Tower v1.0

Posted on February 15, 2007 by Registered CommenterAOP in , | Comments3 Comments

Tensegrity_003.jpg

Who knew you could have so much fun with a few wood dowels and a little elastic cord.  I created this as a first attempt to figure out how exactly tensegrity structures get assembled and "tuned" via adjusting the elastic cords so that each tension member has the same amount of tension as the others, thus keeping the structure at equilibrium.  My next response will hopefully incorporate a responsive system by making the elastic cords out of electropieziolastic materials so that each member can contract or expand via electrical current, thus having a tensegrity system that could adapt to different situations. 

Kinematic Pavilion for Transient Passengers

Bus Stop_002.jpg


This was a exploration in embedded Inverse Kinematic systems.  Each plywood panel has a IK system with 3 nodes embedded into it's surface, so that as each node of the bone structure moves, the panels begin to change into various facetted forms.  I then rigged each node's X, Y, and Z values up to sliders in 3D Max so that I could specifically calibrate each node's movement and be able to track that through time.  The animation frames on the right show a few still images of the process of erecting this small pavilion that would be utilized by transient passengers.