Entries in Workshops (7)

Design X

What is Design X?
At ICFF you can get in the digital fabrication game through DesignX, a series of hands-on workshops bringing together leading experts from digital design and fabrication. These workshops—on the topics of Digital Tools, Fab On-Demand, and Cloud-Based Apps—will show you how to harness cutting-edge technology to bring your ideas to reality.

Who should attend?
DesignX is geared toward innovative designers, manufacturers, representatives and anyone who is interested in learning about the digital tools and technology trends that are revolutionizing design today. Join in for an inspiring four days of educational programming and networking events at ICFF 2013. 

About this workshop?
I'm excited to be teaching two sessions on Sunday, May 19th as part of this year's Design X event.  The first is a Introduction to Physical Computing with Arduino where we'll learn the fundamentals of Physical Computing including basic circuitry, different types of input sources, and output options, and how to integrate all three to create a working prototype.

The second session is an Introduction to Responsive Design using Firefly.  In this session we'll learn new Interactive Prototyping techniques using the Firefly plugin for Grasshopper which facilitates real-time communication between the digital and physical worlds – enabling the possibility for you to explore virtual and physical prototypes with unprecedented fluidity.

Click Here to Learn More About DesignX and Many Other Exciting Workshops!

Synthetic Landscapes Workshop

Posted on February 16, 2012 by Registered CommenterAOP in , , , , | Comments Off

BILLERICA, MA | OBJET HEADQUARTERSSYNTHETIC LANDSCAPES WORKSHOP | FEB 29TH-MAR 1ST, 2012

This intensive two-day workshop at the Objet Headquarters in Billerica, MA will provide workshop participants the opportunity to work with a team of expert consultants, to hone their digital and prototyping skills, to experiment with a range of digital production tools, and to design and fabricate a unique set of components that negotiate a range of material gradients across a field condition. Through iteration, participants will generate and fabricate components (parts) to form a larger network (whole). The goal of this workshop is to combine technological precision (Objet – Connex) and pedagogical creativity (curriculum) to explicate the creative potentials of both the various forms of software and materials-based investigations that could be replicated in curriculum.

The results of the workshop will be showcased at the Boston Park Plaza, formally presented during a Special Focus Session on Friday, 02 March during the 100th ACSA Annual Meeting, and be part of a traveling exhibition that will circulate North America in 2012.

Consultants:

*Gregory Luhan (ACSA/ACADIA organizer)
MIT: Justin Lavallee, Neri Oxman, and 2-4 MIT student assistants
ACADIA: *Gil Akos, *Kyle Miller, *Ronnie Parsons, *Andy Payne

* Designates Workshop Leaders

Schedule:

Wednesday, February 29th

8:00am: Buses leave for Objet Headquarters
9:30am: Orientation and introduction of the project, tour of labs, presentation of Objet machine
12:00pm: Lunch Provided
12:30–6:00pm: Work in small groups, with consultation from instructors
6:00–7:00pm: Dinner Provided
7:00–10:00pm: Shop/lab access
10:00pm: Buses return to the hotel

Thursday, March 1st

 8:00am: Buses leave for Objet Headquarters
9:00–12:00am: Continued work
12:00am: Lunch Provided
12:00–3:00pm: Final shop/lab access
3:00–6:00pm: Buses leave Objet Headquarters - participants take projects to Park Plaza for display in the ACSA Annual Meeting Exhibit Hall.
6:00–7:30pm: ACSA Annual Meeting Keynote Panel on Digital Technologies by: Sanford Kwinter. Jeff Kipnis, Sylvia Lavin, Katheryn Gustafson, Mark Burry
7:30–9:00pm: Reception in the Exhibit Hall (featuring the final designs by the workshop).

Friday, March 2nd

ACADIA @ Digital Appitudes | Synthetic Landscapes
Special Focus Session to discuss pedagogical implications of the workshop. Panelists include team leaders, workshop attendees, and Piet Meijs.

Using the Digital Aptitudes workshop hosted by Objet as a critical point of departure, this moderated session will focus on linking the pedagogical to the technological. Short presentations by panelists Kyle Miller, Andy Payne, Gil Akos, Ronnie Parsons, Justin Lavallee, Piet Meijs, and Gregory Luhan will frame the conceptual underpinnings of workshop as part of an embedded, participatory, and replicable art-to-part curriculum developed with Neri Oxman. The presenter’s own research into areas including flexible form manufacturing, site malleable construction, building performance, and blended materials research will align the concept-to-completion workshop outcomes as logical extensions of an otherwise technologically-driven and application-based synthetic ecology.

For more information about this workshop and Registration information visit:

ACADIA 2011: Integration Through Computation

Posted on September 6, 2011 by Registered CommenterAOP in , , , , | Comments Off

I am very happy to announce that my full-paper titled A Five-Axis Robotic Motion Controller for Designers has been accepted for presentation and publication in the conference proceedings of the ACADIA 2011 conference to be held at the Banff Center, Calgary Canada from Oct. 11th-16th, 2011.  You can find out more about the entire line-up of speakers on the ACADIA website.  I'll also be releasing more information about this project (and paper) very soon, so stay tuned. 

I would also like to mention that I will be teaching a two-day workshop on physical computing (using Arduino, Grasshopper, and Firefly) as part of the ACADIA pre-conference workshop series.  This fast-paced workshop will focus on hardware and software prototyping techniques.  For more information, see the workshop description below.

Workshop Description: 

In 1991, Mark Weiser published a paper in Scientific American titled, The Computer for the 21st Century, where he predicted that as technology advanced, becoming cheaper, smaller, and more powerful, it would begin to "recede into the background of our lives" - taking a more camouflaged, lifestyle-integrated form.  He called this Ubiquitous Computing (Ubicomp for short), or the age of calm technology. There have been numerous examples to support Weiser's claim, including Natalie Jeremijinko's "Live Wire" project (1995), the Ambient Orb (2002), or the Microsoft Surface Table (2007) to name just a few.

In 1997 Hiroshi Ishii expanded Weiser's idea in a seminal paper titled Tangible Bits where he examined how architectural spaces could be transformed through the coupling of digital information (bits) with tangible objects.  Where Wieser’s research aimed to make the computer ‘invisible’ by embedding smaller and smaller computer terminals into everyday objects, Ishii looked to change the way people created and interacted with digitally augmented spaces. 

Both Weiser and Ishii have had a significant impact on the development of physical computing, a term used to describe a field of research interested in the construction of physical systems that can sense and respond to their surroundings through the use of software and hardware systems. It overlaps with other forms of tangible computing (ie. ubiquitous, wearable, invisible) and incorporates both material and computational media, employing mechanical and electronic systems.

Interest in physical computing has risen dramatically over the last fifteen years in the fields of architecture, engineering, industrial design, and art. Designers in the future will be called upon to create spaces that are computationally enhanced. Rather than simply design traditional buildings and then add a computational layer, it is better to conceive and design this integration from the outset. A review of the literature reveals that there are no established methodologies for designing architectural spaces as smart or intelligent spatial systems. As such, it is clear that a new multidisciplinary approach is needed to bring together research in the fields of interaction design (IxD), architectural design, product design, human computer interaction (HCI), embedded systems, and engineering to create a holistic design strategy for more livable and productive spaces. Preparing architectural designers for these challenges demands a range of knowledge, skills, and experience well beyond the traditional domain of architectural education. This workshop in Physical Computing at the ACADIA 2011 conference is in line with the conference theme of Integration Through Computation.

Dates:

2011.October.11 | Workshop Day 1 at University of Calgary
2011.October.12 | Workshop Day 2 at University of Calgary

Software:

All students will be required to bring their own laptops preloaded with the latest versions of Rhino, Grasshopper, and Arduino. The latest build of Firefly will be provided to all workshop participants.   Trial software will also be made available.

Hardware:

Given the nature of the workshop, each student will be required to bring a small set of hardware components to begin their physical prototypes.  There are many different packages to choose from, but the following are recommended:

Starter Pack
Arduino Starter Pack or equal [includes the new Arduino Uno Atmega328, Protoboard, and a good selection of starter components]. 2 Standard Servo Motors similar to these: Adafruit or Hi-Tec from Servocity.

High-End (Recommended)
Arduino Experimentation Kit v1.0
or Sparkfun's Inventors Kit for Arduino [includes the new Arduino Uno Atmega328, Prototyping bundles, and a great selection of starter components]. 2 Standard Servo Motors similar to these: Adafruit or Hi-Tec from Servocity.

Students are encouraged to bring other components if they have them, but the packages should serve as a good starting point.

Registration:

Click here to find out more information regarding the ACADIA 2011 conference schedule.

Click here to register for the workshop.

Hybrid Prototypes Workshop

Posted on August 24, 2011 by Registered CommenterAOP in , | CommentsPost a Comment | References1 Reference

NEW YORK, NY | ARDUINO, GRASSHOPPER, & FIREFLY | SEPT 24TH-25TH, 2011

Studio Mode | modeLab is pleased to announce the next installment of the coLab workshop series: Hybrid Prototypes. As a follow-up workshop to the coLab workshop held in January 2011, Hybrid Prototypes is a two-day intensive design and prototyping workshop to be held in New York City during the weekend of September 24-25.

Description:

As architects and designers, we make things and build objects that interact with other objects, people, and networks.We're constantly seeking faster and more inexpensive methods to build prototypes, yet we are frequently hindered by practical and time consuming factors that arise in the process of bringing our ideas to life. Firefly is the new paradigm for interactive hybrid prototyping; offering a comprehensive set of software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) and the Arduino micro-controller.  It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity. 

This fast-paced workshop will focus on hardware and software prototyping techniques. Using remote sensors, microcontrollers (Arduino), and actuators, we will build virtual and physical prototypes that can communicate with humans and the world around them. Through a series of focused exercises and design tasks, each attendee will make prototypes that are configurable, sensate, and active.  As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.

Attendance will be limited to provide each participant maximum dedicated time with instructors. Participants should be familiar with the basic concepts of parametric design and interface of Grasshopper.

Hybrid Prototypes was conceived through a collaboration between Studio Mode/modeLab and Andrew Payne/LIFT Architects/Grasshopper Primer/ Firefly.

Instructors:

Andrew Payne | Principal, LIFT Architects | Co-Author, Grasshopper Primer | Co-Author, Firefly.
Ronnie Parsons + Gil Akos | Partners, Studio Mode.


Click here to register for the workshop.

Details:
All experience levels are welcome. Participants are encouraged to be familiar with the basic concepts of parametric design and interfaces of Grasshopper and Arduino.
Registration Pricing (limited enrollment) : $550.
Workshop Location : Gansevoort Studio | Meatpacking District, Manhattan.
Workshop Hours : 10AM-6PM.
Examples of Previous Workshops.

Infrastructure:
coLab Workbook | Printed + PDF Documentation
coLab Primers | Annotated Primer GHX Files
coLab Exercises | Annotated Exercise GHX Files
modeLab Fabrication Equipment | CNC High Force Cutter

Topics:
Arduino Micro-controller Hardware
Arduino Control Logic
Firefly Components
Parametric Design Logics
Basic Circuitry
Sensors + Actuators

Software:
All students will be required to bring their own laptops preloaded with the latest versions of Rhino, Grasshopper, and Arduino. The latest build of Firefly will be provided to all workshop participants.
Trial software will also be made available.

Hardware:
Given the nature of the workshop, each student will be required to bring a small set of hardware components to begin their physical prototypes.  There are many different packages to choose from, but we recommend the following:

Starter Pack

Arduino Starter Pack
or equal [includes the new Arduino Uno Atmega328, Protoboard, and a good selection of starter components]. 2 Standard Servo Motors similar to these: Adafruit or Hi-Tec from Servocity.

High-End (Recommended)
Arduino Experimentation Kit v1.0
or equal [includes the new Arduino Uno Atmega328, Prototyping bundles, and a great selection of starter components]. 2 Standard Servo Motors similar to these: Adafruit or Hi-Tec from Servocity.

Students are encouraged to bring other components if they have them, but the packages should serve as a good starting point.

Dates:
2010.August.24 | Workshop Announced + Registration Opens.
2011.September.24 | Workshop Begins.
2011.September.25 | Workshop Concludes.

As architects and designers, we make things and build objects that interact with other objects, people, and networks.  We're constantly seeking faster and more inexpensive methods to build prototypes, yet we are frequently hindered by practical and time consuming factors that arise in the process of bringing our ideas to life. Firefly is the new paradigm for hybrid prototyping; offering a comprehensive set of software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) and the Arduino micro-controller.  It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity. 

 

This fast-paced workshop will focus on hardware and software prototyping techniques. Using remote sensors, microcontrollers (Arduino), and actuators, we will build virtual and physical prototypes that can communicate with humans and the world around them. Through a series of focused exercises and design tasks, each attendee will make prototypes that are configurable, sensate, and active.  As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.

 

Attendance will be limited to provide each participant maximum dedicated time with instructors. Participants should be familiar with the basic concepts of parametric design and interface of Grasshopper.

Biodynamic Structures Workshop 2011

Posted on June 7, 2011 by Registered CommenterAOP in , , , | Comments Off


SAN FRANCISCO, CA | GRASSHOPPER & FIREFLY | JUL 11TH-22ND, 2011

Hosted by the California College of the Arts & the Architectural Association
Sponsored By McNeel Associates

I am excited to be an invited tutor for this year's Biodynamic Structures Workshop in San Francisco, CA.  Biodynamics is the study of the force and energy of dynamic processes on living organisms. Through simple mechanisms embedded within the material logic of natural systems, specific stimuli can activate a particular response. This response occurs in carnivorous plants such as the Venus fly-trap, which uses turgor pressure to trap small insects in order to feed, and worms, which by contracting differently oriented muscles, achieve movement. This ten-day intensive workshop, co-taught by the faculty of the Emergent Technologies and Design Programme at the AA and the faculty of Architecture and MEDIAlab at California College of the Arts, will explore active systems in nature, investigating biomimetic principles in order to analyze, design and fabricate prototypes that respond to electronic and environmental stimuli.

Students will work in teams to research specific biological systems, extracting logics of organization, geometry, structure and mathematics. Advanced analysis, simulation, modeling and fabrication tools will be introduced in order to apply this information to the design of both passive and active responsive architectural systems. Investigation and application of robotics, sensors and actuators will be employed for the activation of the material system investigation through the construction of working responsive prototypes.

 Click here to find out more details regarding registration or here to see images from last year's event.

Material Resonance Workshop

Posted on July 8, 2010 by Registered CommenterAOP in , , , | Comments Off


ST. LOUIS, MO | RHINOSCRIPT, GRASSHOPPER, & FABRICATION | AUG 9TH-12TH, 2010

Hosted by Washington University in St. Louis Sam Fox School of Art and Design
Sponsored By McNeel Rhinoceros

Material Resonance will be a four day, intensive workshop focused on practical application of Rhinoscripting or Grasshopper.  The workshop will also train participants in CNC fabrication using MasterCAM and the Washington University DIL fabrication lab.  There will also be demos of the new plug-ins Firefly and Kangaroo. 

The workshop is meant for professionals or students with a working knowledge in Rhinoceros.  Prior experience with Grasshopper or Rhino VB scripting is not necessary.  The workshop will start from first principles and cover topics from tessellation, components and connections to part organization, nesting and labeling.

Instructors  
Marc Fornes _ theverymany Rhino VB scripting
Andy Payne _ LIFT Architects Grasshopper
Kenneth Tracy _ Associated Fabrication MasterCAM

For more information and to register go to:
http://samfoxschool.wustl.edu/events/workshops/3630

Biodynamic Structures Workshop

Posted on May 11, 2010 by Registered CommenterAOP in , , , | Comments Off

I am excited to announce that I will be working as an Associated Faculty member at the Biodynamics Structures workshop being hosted by the Architectural Association and the California College of the Arts from July 12th-21st, 2010.  Both institutions have assembled a truly first class set of instructors and it promises to be a ground breaking event.  I would like to thank Andrew Kudless and Jason Kelly Johnson for this invitation.  See workshop details below.

BIODYNAMIC STRUCTURES
AA Visiting School @ CCA California College of the Art
Monday 12 to Wednesday 21 July, 2010

Biodynamics is the study of the force and energy of dynamic processes on living organisms. Through simple mechanisms embedded within the material logic of natural systems, specific stimuli can activate a particular response. This response occurs in carnivorous plants such as the Venus fly-trap, which uses turgor pressure to trap small insects in order to feed, and worms, which by contracting differently oriented muscles, achieve movement. This ten-day intensive workshop, co-taught by the faculty of the Emergent Technologies and Design Programme at the AA and the faculty of Architecture and MEDIAlab at California College of the Arts, will explore active systems in nature, investigating biomimetic principles in order to analyze, design and fabricate prototypes that respond to electronic and environmental stimuli. Students will work in teams to research specific biological systems, extracting logics of organization, geometry, structure and mathematics. Advanced analysis, simulation, modeling and fabrication tools will be introduced in order to apply this information to the design of both passive and active responsive architectural systems. Investigation and application of robotics, sensors and actuators will be employed for the activation of the material system investigation through the construction of working responsive prototypes.

+ CONTENT TAGS: Biodynamic, Parametric, Scripted, Mimetic, Responsive, Interactive, Digitally Fabricated
+ SOFTWARE: Rhino, Grasshopper, Firefly, RhinoScript, Arduino, Processing

CORE FACULTY
Michael Weinstock (Academic Head, Director of Emergent Technologies Programme, AA London UK)
Christina Doumpioti, Evan Greenberg, Konstantinos Karatzas (Tutors, AA EmTech Programme, London UK)
Jason Kelly Johnson [Future Cities Lab], Andrew Kudless [Matsys] (CCA MediaLab Coordinators, SF CA)

ASSOCIATED FACULTY
George Jeronimidis (Director of Center for Biomimetics, University of Reading UK); Andrew Payne (LIFT Architects, Grasshopper Primer); Daniel Segraves (ASGG Adrian Smith + Gordon Gill Architecture); Ronnie Parsons + Gil Akos (Studio Mode, NY); Daniel Piker (Kangaroo Project Live Physics)

ENROLLMENT INFORMATION
http://sanfrancisco.aaschool.ac.uk; or visit the CCA MEDIAlab website: http://mlab.cca.edu
(Workshops are non-credit. Enrollment is processed by the AA. Workshop will run the full 10 days.)

CONTACT
visitingschool@aaschool.ac.uk or mlab@cca.edu