This was a exploration in embedded Inverse Kinematic systems. Each plywood panel has a IK system with 3 nodes embedded into it's surface, so that as each node of the bone structure moves, the panels begin to change into various facetted forms. I then rigged each node's X, Y, and Z values up to sliders in 3D Max so that I could specifically calibrate each node's movement and be able to track that through time. The animation frames on the right show a few still images of the process of erecting this small pavilion that would be utilized by transient passengers.